Sappeth Vale

The Sappeth Vale is the setting of Shrouds of Yesterday.

Technology: Based loosely on the early 1,300s in Italy


 * Animal Horn Windows
 * Crossbows have just become common
 * Glass is rare and valuable commodity
 * Lenses of any sort are ultra rare
 * Clockwork is poorly understood, if at all
 * Mirrors are rare, but exist.
 * Compasses exist
 * Most writing is on Parchment and rarely well bound
 * Paper exists but is rare and time consuming
 * Flax comprises most linens
 * Wine Presses are very common
 * Fireplaces with chimneys are the latest architecture fad
 * There are a few Harbor Cranes in Seamit
 * Buttons have taken off in the fashion scene

Magic: Magic in general is extremely rare.


 * Arcane Spells are not generally considered real.
 * Very dedicated priests to the The Kaydioz saints are occasionally capable of working very minor miracles

Cardinal Directions


 * Cliffways (North)
 * Mountwise (East)
 * WoodWays (South)
 * Riverwize (West)

Children As far as the fateful four can tell, there is a dark strange mystery involving the children of the Sappeth Vale, they never see children in settlements, despite other people speaking of children and not missing their presence. The children that the fateful four meet seem to either exist or not, perhaps being spirits or some sort of shared delusion. It is unclear.

Cities, Towns, Villages, and Settlements

Anghor Ford

Elbow Bridge

Hrensurge Cliffs

RedSage

Seamit

Skiplun

Telo Sijelo

The Great Rivier

The Great Sea

The Quiet Village

The Whistcraw Catacombs

Tirith Lalwen Forest

Whisper Fir Mountains

Warden Forts

Fort Elbow

Fort Terth-Lan

Fort Vakoro